Realizing that Atul had left to go to the Everdoor alone, without saying goodbye, the night before having only wanted to cook everyone their favorite meals, was a vicious writing choice. Goodbyes suck, but I thought that they were supposed to be the whole point of the game. Once, when I woke up in the game to Atul’s empty house. There were two moments in particular where playing this game felt like being run over by a steam roller. Something we all struggle to do in our own lives. It forces you take on their stories and their pain and then, jsut like that, it tells you to let them go. It’s not a hopeless despair, its sad because the very nature of gameplay requires you to say goodbye to people and characters that you grow attached to. I was told to “look out for the sweet hedgehog lady.” This game is will leave you aching, but in a good way. I was warned not to play it on my period. I was warned before playing this game that it was sad. He seems to mostly exist to make you doubt your tasks with cryptic questions about your presence in the spirit world, and his purpose is to make the player guess at greater context for the structure of the spirit world, and to begin to guess at it’s connection the the living world. You later learn that this is Hades, a great spirit who resides in Stella’s psyche. As you bring more spirits through to the other side, a great white owl appears to you. It’s part management game as well, as you need to collect resources and build extensions to your vessel to complete greater tasks. That last part, the player never finds out. Once you have helped these spirits you bring them through the Everdoor, the portal to whatever might be next, eternity, or just the next spirit world. These requests range from the heart-wrenching (comforting and old lady by dressing in her granddaughter’s clothes) to the absurd (a bank heist that requires 100 peaches?). If you are not familiar, you spend the game sailing around an unnamed sea and fulfilling the lasts requests of spirits you encounter on various islands. I’ve spent the past three weeks playing though Spiritfarer, and while it hurt in the ways that friends warned me it would, I have too many questions to fully appreciate what was described to me as a feeling of grief. Spoilers through the ending of Spiritfarer.
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